Hasbro’s $56 Million Write-Down Shows That IP Isn’t A Production Strategy

Hasbro’s $56 million digital-games write-down reveals a problem bigger than cancelled projects: powerful IP can’t replace experienced teams, coherent production, and the conditions that made Baldur’s Gate 3 exceptional...

Technology Doesn’t Save Projects. Focus Does.

Brendan Greene's PlayerUnknown Productions has announced layoffs, cancelled further development of Prologue: Go Wayback!, and is downsizing its team while continuing work on its proprietary terrain-generation technology, Melba. The studio says the decision was driven by the costs associated with developing the technology, which is also intended to power its future MMO project, Artemis. On the surface, this looks like another unfortunate downsizing story in an industry that has seen far too many of them. But underneath it sits a problem that affects studios of every size. Sometimes the technology becomes the project...

Design Themes: A Player-Driven Approach to Design Planning

Game development is a complex process that often leads to feature bloat, missed deadlines, and chaotic workflows. Design Themes provide a structured methodology to organise features, prioritise development, and scale production efficiently. Instead of treating features as isolated tasks, this approach groups them according to their gameplay function - ensuring a layered, scalable, and focused development cycle...