Technology Doesn’t Save Projects. Focus Does.

Brendan Greene's PlayerUnknown Productions has announced layoffs, cancelled further development of Prologue: Go Wayback!, and is downsizing its team while continuing work on its proprietary terrain-generation technology, Melba. The studio says the decision was driven by the costs associated with developing the technology, which is also intended to power its future MMO project, Artemis. On the surface, this looks like another unfortunate downsizing story in an industry that has seen far too many of them. But underneath it sits a problem that affects studios of every size. Sometimes the technology becomes the project...

Understanding Game Structure: The Core Game Loop

The core game loop is the foundation of any successful game, defining what players will do repeatedly throughout their experience. It encapsulates the essential activities that drive engagement, shaping how players interact with your game world. Crafting a strong core game loop isn’t just about gameplay mechanics - it’s about creating an engaging and cohesive experience that keeps players coming back. Let’s break down why this element is so critical and how it impacts game design...