Technology Doesn’t Save Projects. Focus Does.

Brendan Greene's PlayerUnknown Productions has announced layoffs, cancelled further development of Prologue: Go Wayback!, and is downsizing its team while continuing work on its proprietary terrain-generation technology, Melba. The studio says the decision was driven by the costs associated with developing the technology, which is also intended to power its future MMO project, Artemis. On the surface, this looks like another unfortunate downsizing story in an industry that has seen far too many of them. But underneath it sits a problem that affects studios of every size. Sometimes the technology becomes the project...

Crytek Lays Off 60 Developers and Focuses Solely on Hunt: Showdown

The video game industry continues to see widespread layoffs, with Crytek being the latest studio to announce job cuts. The company has laid off around 60 employees, amounting to 15% of its workforce, and confirmed that Crysis 4 has been put on hold indefinitely. This decision marks a significant shift for Crytek, as the studio is now fully committed to supporting Hunt: Showdown and CryEngine...