About

Hello! I’m Myles Blasonato, a passionate individual who’s had the opportunity to work with some of the most talented people in gaming, involved with crafting experiences such as God of War, Heavy Rain, and Destroy All Humans. You can find the projects I’ve worked on @Games and view the shorts I’ve written @Short Stories.

I’m a design director who recently worked with @Blowfish Studios on some amazing blockchain and traditional games while also travelling around Australia, teaching people about traditional game design and crafting new interactive experiences using NFTs in the correct and ethical way which enhances the ‘Fun-Factor’.

Recently, I published a research paper on Immersive Sims being a design paradigm instead of game genre. Please feel free to check it out @Research Gate and play the game mentioned in it here: https://mylesblasonato.itch.io/the-last-night

You can also find my podcast on storytelling @Podcast. This will take you from knowing nothing to writing an award winning screenplay just like it did for myself and cousin! @In Dreams

I built this site initially as a portfolio showcase however it slowly turned into a platform for me to post about Game Design based on my experience as a professional game designer and lecturer. Please check out my free content on game design @Blog or if you’re really serious about taking your skills to the next level then jump over to the @Services section and grab a written review or hourly consultancy session!

Disclaimer: All concepts and content published are a reflection of my own beliefs and don’t reflect those of any studios I represent.


Grab my FREE ebook now and find 15 indispensable design patterns that will equip you to craft exceptional Web3 gaming experiences. I’ll also notify you when my new book on immersive design is out!

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