Hasbro’s $56 million digital-games write-down reveals a problem bigger than cancelled projects: powerful IP can’t replace experienced teams, coherent production, and the conditions that made Baldur’s Gate 3 exceptional...
Tag: game production strategy
Game Pass Has A Value Problem, Not A Catalogue Problem
Thomas Mahler, developer of Ori and the Blind Forest, recently criticised the Game Pass model, arguing that the service could have worked if the catalogue had been strong enough to make players happily pay every month. His harsher point was that Xbox needed to understand what players actually want, rather than pushing out mediocre content like a factory. It is a brutal criticism, but it points to a deeper design problem: content volume does not create player desire by itself...
