How to design worlds that stay coherent, flexible, and expressive as they scale Most games don’t fail because they lack content. They fail because their systems stop agreeing with each other. As development progresses, features pile up. Exceptions creep in. One-off rules appear to “fix” a level or support a single moment. Over time, the world starts to look systemic but behaves inconsistently. Players feel this immediately. Immersion fractures, experimentation slows, and the game quietly becomes scripted...
