Rule Standards Teach Players What The World Believes

Players do not learn a game world by memorising every object, enemy, room, and interaction one at a time. They learn by forming expectations. Fire usually burns. Sound usually attracts attention. Heavy things usually fall. Locked doors usually need a key, code, tool, route, or alternative solution. Once the player sees these relationships working often enough, they begin to treat them as part of the world’s normal logic...

Solo Dev’s $1.3 Million Steam Game Shows Why Sales Don’t Equal Income

Solo developer Michael Major reportedly saw his prank Steam game generate more than $1.3 million in potential sales after thousands of people bought it. Then reality arrived in the form of refunds. According to reporting, 6,717 people bought the game, but 6,707 refunded it, leaving the developer with just over $2,000...

​Knowing Which Game to Make Using 6 Market Research Steps​

Making a game is hard. Making a game that sells? Even harder. Whether you're a solo dev or part of a small team, choosing which game to make is the most important decision you’ll face. That’s where market research comes in - helping you turn raw ideas into validated opportunities...