Designing Accessible Games That Still Feel Immersive

In immersive games, nothing should break the fantasy - not even the features meant to help more players enjoy them. Traditional accessibility tools often pull players out of the experience with overlays, system menus, or overt toggles. But what if accessibility was built into the world itself? That’s the idea behind Diegetic Accessibility - designing support tools within the game’s fiction so they enhance immersion instead of breaking it...