Lucas Pope, the developer behind Papers, Please and Return of the Obra Dinn, recently revealed he isn’t sharing details about his next game. Not because of marketing strategy or timing, but because of AI. The concern is simple: if ideas are exposed too early, they can be absorbed, replicated, and redistributed before the original work even ships. That changes something fundamental about how games are made. Not technically, but culturally. It reshapes the very essence of game development, influencing not just the design processes and methodologies, but also the way diverse communities interact and engage with gaming...
