
What’s good folks?!
I’m back with a brand new video covering the first key pillar of the Immersive Design Framework – The Simulation Meaning. Your game needs to have a purpose. I think making games is like designing a subject for teaching. We teach you a skill via encounters that increase in difficulty until you master the skill.
If you can learn to teach a skill in a fun way, then you are well on your way to becoming a great game designer!
Check out my video for a deeper dive:
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Need help applying these concepts to your game? Most games don’t fail because of bad ideas. They fail because the systems don’t work together to evoke immersion.
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