
When storefronts talk about “ownership,” it’s usually marketing language. GOG is one of the few platforms where it has always meant something concrete. That’s why the news that GOG has been acquired by its co-founder Michał Kiciński, separating it operationally from CD Projekt, is more than a business reshuffle – it’s a philosophical reset.
At a time when PC gaming is increasingly defined by mandatory clients, account lock-ins, and disappearing libraries, GOG’s return to founder control signals a rare counter-movement: platforms designed for players, not pipelines.
Ownership vs Access Is the Real Platform War
Modern PC storefronts increasingly frame games as services rather than products. Always-online checks, launcher dependencies, and license revocations have quietly eroded the idea that buying a game means owning it. GOG has always pushed against this trend with DRM-free releases and offline installers – not as a feature, but as a belief.
Kiciński’s acquisition reinforces that stance. The announcement makes it clear: GOG will remain independent, DRM-free, and focused on long-term preservation rather than short-term engagement metrics.
Platform Philosophies Compared
| Platform Model | Core Assumption | Player Relationship |
|---|---|---|
| Closed ecosystem | Access over ownership | User as renter |
| Subscription-driven | Content as service | User as metric |
| DRM-free (GOG) | Ownership and control | User as custodian |
Insider Tip: Platforms don’t just sell games – they teach players what games are. GOG teaches ownership.
Why This Separation Benefits Both GOG and CD Projekt
For CD Projekt, the split is pragmatic. The studio has been explicit about wanting to focus its energy on RPG development and transmedia projects. Maintaining a storefront with a strong ethical stance is a different kind of work entirely.
For GOG, independence removes an internal conflict. The platform can now advocate fully for preservation, indie visibility, and consumer rights without being tethered to a major publisher’s priorities.
This isn’t a breakup – it’s specialisation.
Post-Acquisition Focus Shift
| Entity | Primary Focus Going Forward |
|---|---|
| GOG | DRM-free distribution, preservation, indie support |
| CD Projekt | AAA RPGs, IP expansion, narrative worlds |
Insider Tip: Independence isn’t about size – it’s about clarity of mission.
Preservation as a First-Class Design Goal
One of the most overlooked aspects of GOG is its preservation work. Maintaining compatibility for decades-old games, funding archival efforts, and ensuring classics remain playable on modern systems is slow, unglamorous work – and deeply important.
The announcement confirms that all preservation funding remains untouched and internal to GOG. That matters because preservation doesn’t scale well under venture logic. It requires patience, intent, and long-term thinking.
In an industry obsessed with the next release cycle, GOG is quietly maintaining the past.
Insider Tip: Preservation isn’t nostalgia – it’s infrastructure.
What This Means for Developers
For indie developers, GOG’s renewed independence is a signal of stability. A storefront that prioritises ownership, fair revenue models, and discoverability is increasingly rare.
For developers building games meant to last – mechanically, narratively, or culturally – GOG offers alignment. DRM-free isn’t just consumer-friendly; it reduces technical debt and platform risk over time.
Developer Value Proposition
| Concern | Typical Platform | GOG |
|---|---|---|
| Long-term access | Uncertain | Guaranteed |
| Client dependency | Required | Optional |
| Preservation | Incidental | Intentional |
Insider Tip: Where you ship your game shapes how long it survives.
Final Thought
Michał Kiciński buying back GOG isn’t a power move – it’s a values move. In a market racing toward closed ecosystems and ephemeral access, GOG is doubling down on permanence, ownership, and trust.
This isn’t about competing with Steam or chasing scale. It’s about protecting a different idea of what PC gaming can be: libraries that last, games that belong to players, and platforms that respect both.
In an industry increasingly built on control, GOG remains one of the last places built on consent.
That’s it for this one! Please like, share, and comment if enjoyed this article AND…

Grab Myles’ FREE ebook now and find 15 indispensable design patterns that will equip you to craft exceptional Web3 gaming experiences. We’ll also notify you when his new book on immersive design is out!
