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About Myself
Hello! I’m Myles Blasonato, a passionate individual who’s had the opportunity to work with some of the most talented people in gaming, involved with crafting experiences such as God of War, Heavy Rain, and Destroy All Humans. You can find the projects I’ve worked on @Games and view the shorts I’ve written @Short Stories.
I’m currently the Principal Lead Game Designer at @Blowfish Studios, where I’m working on both blockchain and traditional games. Alongside that, I travel around Australia teaching game design and helping creators understand how to use NFTs ethically and effectively to enhance the fun factor—not detract from it.
Recently, I published a research paper on Immersive Sims being a design paradigm instead of game genre. Please feel free to check it out @Research Gate and play the game mentioned in it here: https://mylesblasonato.itch.io/the-last-night
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