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Pixel Retentive Podcast Discussion on the Future of Web3 Gaming
Joining Carl and Ross on the Pixel Retentive Podcast, I had the opportunity to share my journey and insights from a career that has spanned over a variety of gaming sectors, including mobile, casino, indie, and now the cutting-edge world of Web3 gaming. At Blowfish Studios, where I lead game design, we're diving headfirst into the possibilities and challenges that come with Web3 entertainment. This conversation is a deep exploration into how Web3 is reshaping …
CEO Wisdom Podcast Discussion on Game Design and Web3
During my recent interview with Charles Cormier on the CEO Wisdom Podcast, we delved into various aspects of my career, exploring my game design philosophies, and shedding light on the dynamic landscape of the Web3 game industry. One of the central themes we explored was the fusion of traditional systems design with the cutting-edge capabilities offered by modern Web3 technology.
AI Asset Factories and the Problem with AI-Generated Games
A Vienna-based startup called Atlas has launched AI Studio, a platform designed to automate large portions of game asset production using coordinated AI agents. The system allows developers to describe production tasks in natural language while a network of AI tools generates models, textures, materials, collision data, and level-of-detail variants before exporting the assets directly into engines such as Unity, Unreal Engine, or Blender…
Immersive Design: System Stacking and Emergent Density
One of the defining characteristics of immersive design is the way systems interact with each other. In many traditional designs, mechanics are implemented as isolated features. A stamina bar affects combat. A stealth system determines whether enemies detect you. A physics system moves objects. Each mechanic exists, but they rarely influence one another in meaningful ways…
Australia’s Game Development Education Sector Is Expanding – What It Means for Future Developers
Australia’s game development education sector has grown rapidly over the past six years, reflecting the broader expansion of the country’s interactive entertainment industry. According to recent data, the Australian games sector generated $284.4 million in revenue and added 770 new jobs in 2022, bringing the workforce to more than 2,100 full-time professionals…
Immersive Design: Understanding Systemic Scope
Systemic Scope is about designing your game so that as much of the experience as possible emerges from interacting systems rather than handcrafted sequences. Animated cutscenes take time. Scripted story beats take time. Bespoke boss encounters take time. Custom levels take time. Every authored moment is a one-off expense. Once consumed, it’s gone. Systems behave differently. A tight core loop built on interacting rules can generate far more longevity than hours of handcrafted content. That’s …
Queensland Government Invests $3.7M in Digital Games
The Queensland Government has announced a $3.7 million investment to support 20 new digital game development projects, signalling what it describes as a record-breaking moment for the state’s growing games industry. The funding is expected to generate $23 million in economic contribution and support more than 330 local jobs, further cementing Queensland’s position as Australia’s second largest state for game development…
Immersive Design: Crafting Character Empathy
Character empathy in immersive design is not built through cutscenes or dialogue trees. It is built through systems that allow players to perform the character rather than simply trigger them. When players engage in the intricacies of a character's abilities and motivations, they form a deeper connection to the narrative. There is a fundamental difference between watching a character execute an action and constructing that action step by step, as the latter invites players to …
AI Asset Factories and the Problem with AI-Generated Games
A Vienna-based startup called Atlas has launched AI Studio, a platform designed to automate large portions of game asset production using coordinated AI agents. The system allows developers to describe production tasks in natural language while a network of AI tools generates models, textures, materials, collision data, and level-of-detail variants before exporting the assets directly into engines such as Unity, Unreal Engine, or Blender…
Immersive Design: System Stacking and Emergent Density
One of the defining characteristics of immersive design is the way systems interact with each other. In many traditional designs, mechanics are implemented as isolated features. A stamina bar affects combat. A stealth system determines whether enemies detect you. A physics system moves objects. Each mechanic exists, but they rarely influence one another in meaningful ways…
Australia’s Game Development Education Sector Is Expanding – What It Means for Future Developers
Australia’s game development education sector has grown rapidly over the past six years, reflecting the broader expansion of the country’s interactive entertainment industry. According to recent data, the Australian games sector generated $284.4 million in revenue and added 770 new jobs in 2022, bringing the workforce to more than 2,100 full-time professionals…
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